Minerva Battlestar

Canon
The Minerva class Battlestar, a predecessor to the post-war Mercury, highlights a marked shift in battlestar design, moving the focus from stability and defense to raw firepower.

Despite being smaller than the Jupiter, and less armoured than the Artemis, the battlestar's aggressive turret placements on every sector has give the Minerva a reputation as an effective capital destroyer.

Description
The ultimate definition of a glass cannon, the Minerva has more weaponry than any other ship in the game, and when positioned correctly also has the highest single target damage per second in the game as well, it also carries an extra munitions slot over the other Battlestars making it a terrifying ship to be ambushed by.

However with all this offensive prowess comes a drawback, the Minerva has very limited armour being technically weaker than an Artemis or even a Minotaur, meaning that it cannot be used as brutishly as with other Battlestars.

Strategies
The Minerva, like the Artemis has almost all of its Artillery Cannons on the dorsal edge of the vessel, so attempting to remain somewhat underneath your target will give you the most damage output. This being said the drop off in offensive power when above or level with the target is nowhere near as drastic as with the Artemis, so it's not a necessity.

The flak field, as with every Battlestar is very useful and can and should be used to effectively protect multiple ships from incoming ordinance, however care should be taken as the enemy can tear down a Minerva 's armour quite quickly so using it as a shield is inadvisable.

The Minerva 's second munition slot, weapon layout and low armour suit it to more of a long range bombardment role than the other Battlestars, and when paired with Rangers or Janus (and with a decent distraction) can lay waste to the enemy from well outside their range, with the added bonus of being able to hold it's own in a "melee" much more effectively than the other long range ships.

Bonus Stats

 * +5% Turret Range
 * +2% Damage Reduction
 * -10% Flak Screen Damage