Jupiter Battlestar

Canon
Designed by Sinon Quade as a direct response to the rise in Cylon aggression, the Jupiter class is the pinnacle of Colonial battlestar design.

A fine balance of size, armour and artillery make it the most powerful warship currently flying for Colonial Fleet.

Production of the Jupiter class is limited by the Articles of Colonization, with only one to be built for each of the Twelve Colonies.

Later in the war, the Jupiter class receives an upgrade with additional armor, a stronger hull and an additional squadron support slot. This refit is known as a Jupiter Mark II battlestar and was done with the assistance of the disgraced Sinon Quade.

Description
The Jupiter is a very large ship with extremely heavy armour and weaponry to match. It's battle prowess is so great that it outperforms any other ship in direct combat by a huge margin and can comfortably take on multiple threats at once with minimal damage.

Like all Battlestars it's designed to fill almost every role at once, having very good durability and damage output alongside missile tubes, hangar bays and flak screens, it becomes a very useful vessel and as such the Jupiter is strong in all situations.

Vastly expensive but superior to the older Artemis Battlestar in almost every way, the Jupiter should replace it wherever possible.

Its only real weaknesses are its maneuverability which, unsurprisingly for a ship of its size, is limited, but not so poor as to be a serious liability. Along with the DRADIS range which is mediocre at best, thus it must rely upon its escorts for early warning.

Strategies
Its flak screen is roughly three times larger than the other Battlestars, and can effectively be used to cover your entire fleet from ordinance all at once. The Jupiter is particularly effective at using this tactic when pared with long range, high damage or squadron based allies as they can attack unabated through the flak screen.

It's possible (although not always advisable) to maneuver the Jupiter into the middle of the enemy fleet and come out victorious, as the ship is so heavily armed, armoured and well balanced. With effective support it can draw fire from all angles whilst dishing out heavy punishment and give your other vessels free time to destroy the now distracted foes.

When fighting a Jupiter the best strategy is to not engage in direct combat if possible: hacking, boarding, attacking with missiles and squadrons are highly advised. Although if direct combat is inevitable attempt to flank the vessel as fast as possible. Its lack of rear weaponry, (comparatively) low rear armour and poor maneuverability means if you can get and stay behind it, it should be reasonably easy to take down. The difficulty lies in getting there as you will most likely be destroyed before hand.

Bonus Stats

 * +5% Damage Reduction
 * +10/s Firewall Regen